The Market for Visual Simulation/Virtual Reality Systems, Fifth Edition |
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Publication date: 15 October 2002 (ISBN: 1-929696-06-X) Bigger, more inclusive, and based on more data than any previous report. 397 respondents from six continents provided over 167,500 data points, making this the largest data set ever collected on the VizSim/VR industry. In addition, several new questions allow more detailed segmentation of industry revenues, and new analyses provide new and unique insights. This year, 109 companies are rated for Hardware, Software and Service Satisfaction. 213 pages, 142 tables, 83 charts Read
the Introduction Survey Will Examine Virtual Reality Technology Used In Counter-Terrorism CyberEdge's fifth annual study of Virtual Reality adds anti-terrorism topics to comprehensive survey that covers full range of applications, including oil exploration, medical diagnostics, surgical planning, hazardous materials training, law enforcement, museums, and others New York - CyberEdge Information Services, Inc. announces the launch this week of its fifth annual survey of the virtual reality industry. This ongoing study measure the pulse and direction of the industry by looking at financial, demographic, and technological aspects of this important marketplace, valued in 2001 at $22 billion world wide. This year, CyberEdge has added questions to the survey to measure the influence of virtual reality in training and weapons development for counter-terrorism activities. The study's results will be published in the report, The Visual Simulation/Virtual Reality Marketplace, Fifth Edition (ISBN:1-929696-06-X), to be released in October, 2002. The report, which measures the use of visual simulation and virtual reality technologies, is a resource for government, academic, and industry leaders for competitive intelligence, vendor selection, product satisfaction comparison, and investment research. Virtual reality, which is also known as visual simulation,
is the process of interacting with a computer simulation, allowing users
to actually enter three-dimensional, graphic worlds called virtual worlds.
These worlds can be as realistic as a refugee camp or as abstract as the
folds of a protein molecule. This is the fifth annual survey in the series conducted by CyberEdge Information Services, founded in 1991. The company provides market research, analysis, consultation, and commentary on virtual reality and other emerging technologies. CyberEdge works with clients around the world, helping them to develop new products and understand the markets in which they compete. The 2001 edition of CyberEdge's last report, The Visual Simulation/Virtual Reality Marketplace, Fourth Edition (ISBN:1-929696-05-1), is still available. For more information contact CyberEdge at 407 Martin Luther King, Jr. Way, Oakland, CA 94607, +1 510 419-0800, info at CyberEdge.com |
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